3D rendering using FPGAs

نویسندگان

  • Péter Szántó
  • Béla Fehér
چکیده

Complex three dimensional graphics rendering is computationally very intensive process, so even the newest microprocessors cannot handle more complicated scenes in real time. Therefore to produce realistic rendering, hardware solutions are required. This paper discusses an FPGA implementation which complies with the newer, programmable standards. As the design implements a somewhat unique hidden surface removal algorithm originally created by PowerVR, the paper focuses on this part.

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تاریخ انتشار 2003